Dynamic Convex hull Generation using Quickhull
- My Implementation - version 1.5?
- Similar with 2D CASE, point set recorded from moving object are stored and calculated
- Target frequency was set as 30Hz, but result showed less frequency
- (Planned performance improvement method is not implemented yet...)
- While testing real-time calculation, application crashed very often, due to the miscalculated normal directions
- The problem has fixed now, but not completely...
- Maximum number of points in point set : 480(8 points from object x 2 seconds x 30Hz)
- Fps observed dropped to 8, since next rendering frame starts when convex hull generation is finished